Proficiency

Spell Name

Spell Effect

Duration

Mana

Familiar

Home

Returns caster to house.

Instant

1

 

KillStar

Produces one ‘star’ per caster’s proficiency level – each star does 2-7 points of damage to a single target.

Instant (Combat)

1

 

Dispel Magic

Will attempt to dispel a single spell affecting target. Chance to successfully dispel magic is 10% + 15% per proficiency.

Instant

1

 

Engrave

Allows caster to permanently change the name of an item.

Permanent

20

Proficient

Multi-Blade

Similar to KillStar except produces 2 stars per caster’s proficiency level which produce 2-7 points of damage each and will spread out to hit all opponents on the field.

Instant (Combat)

3

 

Gather the Fellowship

Teleports all group members to your location.

Instant

3

 

Cornucopia

Produces one bread and water.

Instant

3

 

Improve Armor

Enchants armor for a 10% coverage bonus.

10 rounds per casters proficiency

3

Expert

Teleport

Caster can teleport himself to target city gate.

Instant

5

 

Extension

Extends the duration of next spell cast by 50%.

Instant

5

 

See Invisibility

Allows caster to sense invisible players.

10 rounds per casters proficiency

5

 

Shift

Teleports caster 2-4 squares in a random direction each time the caster is attacked.

1 round per casters proficiency

5

 

Invisibility

Caster is invisible for duration or until combat action takes place.

3 rounds per casters proficiency

5

Master

Combat Teleport

Caster can teleport to any square on the combat field.

Instant (Combat)

7

 

Teleport Group

Teleports yourself and all group members to specified city gate.

Instant

7

 

Permanency

Next spell cast on target item will become permanent – affecting target item only. For example, if Permanency is cast on a scroll followed by Resist Fire, the scroll will permanently be protected from fire damage.

Instant

500

 

Rust

Removes 10% per casters proficiency level in durability from each piece of target’s armor and target’s equipped weapon.

Instant (Combat)

7

 

Defenselessness

Target’s armor rating is halved for duration.

5 rounds per casters proficiency

7

Grandmaster

Improved Invisibility

Same as Invisibility, except does not dissipate after offensive combat action has taken place.

3 rounds per casters proficiency

9

 

Enchant Item

Next spell cast on target item will become permanent – affecting caster when the item is equipped or held. For example, if Enchant Item is cast on a sword, followed by ‘resist fire’, the wielder of the sword will be protected from fire attacks. Only affects equipable items. Note that this spell may fail or even destroy an item if too many enchantments already exist on target item.

Instant

1000

 

Mass Rust

Same as Rust, but affects all opponents in combat.

Instant (Combat)

14

 

Greater Identify

Reveals items resistances and current enchants.

Instant

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