Proficiency

Spell Name

Spell Effect

Duration

Mana Cost

Familiar

Hold Monster

Target monster is held in place for duration or until monster has taken damage.

1 round per caster proficiency (Combat)

1

 

Fumble

Not Implemented

-

-

 

Psychic Orb

Produces one orb per proficiency level of casterwill strike target for 2-7 . Each orb points of psychic damage.

Instant (Combat)

1

Proficient

Confusion

Confusion has a 20% chance + 10% chance per level of proficiency of the caster to affect a target. If the target is successfully confused, the target will do one of the following each round for the spells duration: 1) act normally, 2) stand inanimate and drool, 3) go berserk (as berserk spell), 4) wander randomly 1-3 squares. If target takes damage target will snap out of spell.

1 round per caster proficiency (Combat)

5

 

Mind Shackle

Target opponent cannot flee combat.

1 round per caster proficiency (Combat)

3

 

Identify

Target item’s identity is revealed.

Instant

15

Expert

Berserk

Target will attack nearest neighbor each round for duration. Chance of successfully berserking an opponent is 20% + 10% per caster’s proficiency level.

Instant (Combat)

7

 

Stun

Target will be unable to move or cast spells for 1 round. Chance of success is 20% + 10% per caster’s proficiency level.

Instant (Combat)

7

 

Loyalty Shift

Target summoned monster will fight for caster for duration. 1 round per caster proficiency (Combat)

7

 

Warp Mind

Target will take 12 per caster’s proficiency psychic damage.

Instant (Combat)

5

 

Spell Blast

Next spell cast by target opponent will be countered. Will only counter spells up to your proficiency.

Instant (Combat)

10

Master

Mass Hold

Attempts to affect all opponent monsters with the Hold Monster spell.

1 round per caster proficiency (Combat)

20

 

Mass Fumble

Not Implemented

-

-

 

Fear

Similar to Confusion except with the following effects: 1) opponent will run away from caster, 2) opponent will stand in place, quivering in fear, and be unable to take any action for a round., 3) opponent will drop his weapon as per a Fumble spell.

1 round per caster proficiency (Combat)

14

 

Iron Chains

All opponents are unable to flee combat.

1 round per caster proficiency (Combat)

7

Grandmaster

Mass Berserk

Attempts to affect all opponents with the Berserk spell.

Instant (Combat)

30

 

Mass Stun

Attempts to affect all opponents with the Stun spell.

Instant (Combat)

30

 

Mass Loyalty Shift

Attempts to affect all opponent summoned monsters with the Loyalty Shift spell.

5 rounds

18

 

Forget

Not Implemented

-

-

 

Illusionary Foe

Not Implemented

-

-

 

Anti-Magic Aura

Not Implemented

-

-

Back to Spells - Back to Menu

This page last modified on