Updated as I find more info...

Amulets

Weight: 0.5 Stones

Resists: Fire, Cold, Lightning and Acid

* Mundane Amulets may be Enchanted or Permed by the user.

* Amulets are a random color

Type

Effect

Choking

Instant Death

Clumsiness

Lowers Dexterity (Cursed)

Cold Protection

Lowers Cold based damage by 1/2

Combat

Gain an extra attack per round

Death Magic Protection

Lowers "Death" spells damage to a max of 100 pts

Dexterity

Gain Dexterity

Dodging

Gain an extra dodge per round

Endurance

Gain Endurance

Fire Protection

Lowers Fire based damage by 1/2

Free Will

Greater chance of resisting mind control spells

Grounding

Lowers Electrical based damage by 1/2

Intelligence

Gain Intelligence

Strength

Gain Strength

Stupidity

Lowers Intelligence (Cursed)

Vulnerability

Halves Hit Points (Cursed)

Weakness

Lowers Strength (Cursed)

Armor

Resists: Fire, Cold and Lightning

Type

AR

Weight

Effect

Bands of Density

75%

6 Stones

Highly Durable

Boots of Density

75%

12 Stones

Highly Durable

Bracers of Defence

100%

0.5 Stones

Extra Dodge

Cowl of Density

75%

8 Stones

Highly Durable

Dragonscale Plate

80%

30 Stones

Added Fire Protection

Greaves of Density

75%

35 Stones

Highly Durable

Plate of Density

75%

38 Stones

Highly Durable

Plate of Insulation

80%

30 Stones

Added Cold Protection

Plate of Invulnerability

100%

38 Stones

High Armor Rating

** Hint: Bracers of Defence look and say they are Mythril Bands until identified.

Baubles

Weight: 0.1 Stones

Resists: Fire, Acid and Rust

* Mundane Baubles may be Enchanted by the user

* The power of a Bauble's spell is dependant upon your Theurgism skill
* Baubles hold one charge and may not be recharged

Name

Color

Effect

Acid Bauble

Light Green

Casts Acid Bolt (Combat only)

Experience Bauble

Royal Purple

Not Implemented

Fire Bauble

Red

Casts Fire Bolt (Combat only)

Health Bauble

Blue

Casts Heal

Ice Bauble

Light Blue

Casts Ice Bolt (Combat only)

Invulnerablility Bauble

White

Casts Invulnerability

Lightning Bauble

Yellow

Casts Lightning Bolt (Combat only)

Mundane Bauble

Brown

May be Enchanted

Shield Bauble

Azure

Casts Shield

Belts

Weight: 0.5 Stones

Resists: Cold, Lightning and Rust

AR: 10%

* Magic Belts are a random color

Name

Effect

Belt of Carrying

Adds 50% to your carrying capacity

Belt of Load

Subtracts 50% from your carrying capacity (Cursed)

Belt of Strength

Gain Strength

Belt of Weakness

Lose Strength (Cursed)

Boots

Weight: Unknown

Resists: Unknown

AR: Unknown

* Magic Boots are a random color and also come in a "glowing" variety.

Name

Effect

Boots of Nimbility

Gain Dexterity

Boots of Tripping

Lose Dexterity

Elixirs

Weight: 0.3 Stones

Resists: Unknown

* Elixirs are a random color.

Name

Effect

Life Elixir

Equivalent of Heal Spell.

Purify Elixir

Equivalent or Purify Spell.

Orbs

Weight: 1 Stone

Resists: Unknown

* Orbs hold 30 charges and may be recharged 15 times.

* Orbs are a random color.
* The power of a Bauble's spell is dependant upon your Theurgism skill
* Glass Orbs may be Enchanted or Permed by the user

Name

Effect

Orb of Extension

Same as the spell Extension

Orb of Flame

Same as the spell Flame Orb

Orb of Greater Healing

Same as the spell Greater Healing

Orb of Healing

Same as the spell Heal

Orb of Holding

Same as the spell Hold Monster

Orb of Immolation

Same as the spell Immolation

Orb of Teleportation

Same as spell Teleport Group

Potions

Weight: 0.8 Stones

Resists: Unknown

* Potions are a random color.

Name

Effect

Potion of Acid Curse

Acid Cursed for 15 minutes

Potion of Acid Shield

Acid Shielded for 15 minutes

Potion of Clumsiness

Lose 2 Dexterity for 15 minutes

Potion of Cold Curse

Cold Cursed for 15 minutes

Potion of Cold Shield

Cold Shielded for 15 minutes

Potion of Cure Poison

Cures Poison

Potion of Death

Lose 75% of health and Poisoned

Potion of Dexterity

Gain 2 Dexterity for 15 minutes

Potion of Fire Curse

Fire Cursed for 15 minutes

Potion of Fire Shield

Fire Shielded for 15 minutes

Potion of Greater Health

Recover 25 to 100 health

Potion of Greater Invisibility

Greater Invisibility for 10 minutes

Potion of Health

Recover 4 to 32 health

Potion of Invisibility

Invisibility for 10 minutes

Potion of Invulnerability

Invulnerability for 15 minutes

Potion of Lightning Curse

Lightning Cursed for 15 minutes

Potion of Lightning Shield

Lightning Shielded for 15 minutes

Potion of Pain

Lose 1 to 50 health

Potion of Poison

Lose 1 to 100 health and Poisoned

Potion of Poison Curse

Poison Cursed for 15 minutes

Potion of Poison Shield

Poison Shielded for 15 minutes

Potion of Regeneration

Recover full health and Cure Poison

Potion of See Invisibility

See Invisible for 20 minutes

Potion of Shifting

Shifting for 1 combat

Potion of Strength

Gain 2 Strength for 15 minutes

Potion of Weakness

Lose 2 Strength for 15 minutes

Relics

Resists: Unknown

* The only Relic still obtainable other than thru another player is Enid's Perfect Rose.

Name Weight Effect
Despothes' Sceptor Unknown Not Implemented

Duach's Crystal

Unknown

Target is hit for 100 to 2000 damage.

Elphame's Scales

Unknown

Not Implemented

Enid's Perfect Rose

Unknown

Party members are healed fully and cured of poison.

Mabon's Staff

Unknown

Not Implemented

Rings

Weight: 0.2 Stones

Resists: Unknown

* Rings are a random color.

Name

Effect

 

 

Coming Soon

Scrolls

Weight: 0.3 Stones

Resists: Unknown

* Scrolls are a random color.

Name

Effect

 

 

Coming Soon

Wands

Weight: Unknown

Resists: Unknown

Name

Effect

 

 

Coming Soon

Weapons

The Wrath

Effect: One extra attack

Weight: 30 stones

Resists: Fire, Cold, Lightning

Hits for: 20 - 100 pts

Range: 3 Combat squares

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